Is it possibly to sort sprites along tilemap with top down sorting order?

Is it possibly to sort sprites along tilemap with top down sorting order?

So sprites can be sorted in this manner, using their pivot, sorting order or custom transparent sorting axis. Tilemap Renderer can be set to sort top to bottom, or however you want to view it, this makes it possible to have tiles higher in Y sort behind those lower in Y-axis.

Why do tiles get sorted on the Y axis in Unity?

For instance to make Wall tiles in the same Tilemap that are “higher” on-screen (Y axis) but should be rendered in front of the object with lower z. (See example image I posted earlier) Because by setting the Y-Sorting in the graphics, it automatically sorts everything with a higher Y value behind all other tiles in the tilemap.

Where are the player and tilemap layers in Unity?

I have messed around already with the Project graphics settings to where I’ve changed the transparency sort mode and axis, the axis would be at 0/1/-1 now. I’ve placed the player’s layer and the tilemap’s on the same layers.

Why does the Y sorting work in Unity?

Because by setting the Y-Sorting in the graphics, it automatically sorts everything with a higher Y value behind all other tiles in the tilemap. While this is great for ground-layers, it completely hinders the placement of any walls or anything. Is this intentional?

Why are there issues with isometric tilemaps in Unity?

So the issues you are having are due to two things that aren’t necessarily clear even if you’ve worked with normal Tilemaps before – Isometric Tilemaps are still quite new so not all specifics of working with them have necessarily been explained or covered (we’re working on it!).

How do you sort tiles in chunk mode?

Chunk mode basically batch-renders the tiles, however for them to be sorted properly, the individual textures need to be packed into the same Sprite Atlas ( Assets > Create > Sprite Atlas, then in the Inspector add the tile textures you wish to pack to the list). After you do that, when you go into the Game View the tiles will be layered correctly.