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How to detect which GameObject is clicked in Unity3D?
Add the MyObject.cs script to every object you want to detect click on it. After that, when you click on those objects, their name will display on Console. Make sure that EventSystem exists in your project’s Hierarchy. If not, add it by right click. P.S.
How to prevent mouse click from passing through GUI controls?
Clicking on a UI-Button passes through and triggers clickable 3D-Objects. In my opinion there should be a simple toggle somewhere (in the GraphicRaycaster) to avoid this. Hypertectonic, trappist-1, antonsem and 2 others like this. (You must log in or sign up to reply here.)
If you are detecting something other than Button Click on the Button then use method 1. For example, Button down and not Button Click, use IPointerDownHandler and its OnPointerDown function from method 1.
How can I check if the Ray is hitting specific?
You can check what the Raycast hit by checking the tag: hit.collider.compareTag (“otherThingsTag”); or by checking the name: hit.collider.name.Equals (“otherThingsName”); If you want to check if multiple gameObjects are hit, then you can put them in a List and check what has been hit:
Each UI element in this list has a button component and is instantiated during runtime. When I click the item in the list I have a menu that pops up giving options as to what to do with the item.
What do you do when you click on a button in Unity?
This means that when you click, even if you hold the button down, this will only return true in one Update loop until the button is released and pressed again. For the right or middle mouse buttons you would use the values 1 or 2 respectively.
What we’re doing here is using Input.GetMouseButtonDown to detect if the left mouse button, represented by 0, was clicked during the current frame. This means that when you click, even if you hold the button down, this will only return true in one Update loop until the button is released and pressed again.