How do I know if Animator is playing animation unity?
To know if is playing a specific animation:
- bool AnimatorIsPlaying(string stateName){
- return AnimatorIsPlaying() && animator. GetCurrentAnimatorStateInfo(0). IsName(stateName);
- }
How do you mark animations as legacy?
If you select your animation in the Project window, then go to the top right corner of the Inspector window and select Debug from the drop down menu (next to the lock), then change the Animation Type to 1 will mark it as Legacy.
Why is the animator not playing animations in Unity?
Looking in the animator tab SitBool is turned to true when the button is pressed but the animation still doesn’t play and SitBool is never turned to false. I guess this means either my code is incorrect (likely), for some reason setting sitBool to true doesn’t transition the animator into the next state as it should, or both.
Why does animation not play in preview mode?
The Animator Controller is also very simple, with this animation being attached to my default state: The animation plays just fine in the preview mode of the Animation window. But when I run my game, the animation does not play at all, the sword just stands still instead of moving.
What to do when animation is not playing?
Remove the transitions from the idle state and just add one entry transition to the sit state with no transition parameters. Do this and see if the animation goes immediately to the sit position on play. If it doesn’t play then It will help determine what to do next.
Do you need to use Debug log with animation transitions?
You do not need to use debug.log with animation transitions. You can simply open up the animator of the object while the game is running and view the bool values being cycled in the parameters tab. You can also view the state in which your animation is in. I recommend looking at that to determine where your animation is hanging up.