Where is the game object in scene view?
On the Inspector of your MainCamera or Camera, you will find something called “depth”, just set it to the same value as your field of view and it will work 🙂 By default in a 2D scene the camera is pointing to positive Z and it is located at (0 1 -10).
How does the camera view work in Unity?
By default, the main camera in Unity renders its view to the screen. More info See in Glossary to the screen. This is useful for diagnosing problems such as accidentally deleting or disabling a Camera. Leave this enabled unless you are intentionally not using Cameras to render your application.
Why is the lighting different in game view than scene view?
The lighting in my Gameview doesn’t look anything like what i setup in my Sceneview. I am using a directional light only, and i have the ambient light set to all black. Posting two pictures so you can see the difference. Anyone have any ideas what could cause this? I’ve been at it for hours. that has to be simple…
Where are the play mode buttons in Unity?
Play mode. Use the buttons in the Toolbar A row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. scaling, translation). More info See in Glossary to control the Editor Play Mode and see how your published game plays.
Why does sprite not appear in Inspector view?
This means that the Z position of the sprite needs to be higher than cameras Z position, not lower. Also check that Sprite Renderer of the sprite is enabled in the “Inspector” view. If those doesn’t help I would suggest starting to remove other GameObjects at run time to see if the sprite is behind something.
Where is the camera located in a 2D scene?
By default in a 2D scene the camera is pointing to positive Z and it is located at (0 1 -10). This means that the Z position of the sprite needs to be higher than cameras Z position, not lower.
How does the camera fit on the screen?
This means that however you resize the screen, the main game area (in this case, all of your UI) will always be visible. I. e. if the screen is higher than your main area, the camera will expand vertically, but if the screen is wider, it’ll expand horizontally.
Do you need a camera to see outside the main game area?
To answer your last question: yes, the camera “uncovers” the areas outside the main game area, because you will rarely want them black – it’s better to have some buffer graphics (which aren’t essential to your game, but are still there) to make the game look more polished.