Contents
- 1 How does collision checking work in GameMaker Studio?
- 2 What is the bounding box in GameMaker?
- 3 What does bounding box mean in collision mask?
- 4 When do events always happen the same way in GameMaker?
- 5 What does the change button do in GameMaker?
- 6 How does collision checking work in YoYo Games?
- 7 When to set collision to false in JavaScript?
- 8 Why are Game Maker objects not spawning on top of one another?
How does collision checking work in GameMaker Studio?
GameMaker: Studio has a number of built in functions to help you deal with collisions correctly and in accordance with the needs of your project. The following functions deal with the various ways in which you can have an instance check for collisions with another instance:
What is the bounding box in GameMaker?
The bounding box is the name given to the rectangular area that the sprite mask fits in. Only pixels inside this bounding box are used for the mask and will be involved in collision checking, and by default this is automatically computed, taking the alpha tolerance into account.
How does collision detection work in a game?
One of the simpler forms of collision detection is between two rectangles that are axis aligned — meaning no rotation. The algorithm works by ensuring there is no gap between any of the 4 sides of the rectangles. Any gap means a collision does not exist. var rect1 = {x: 5, y: 5, width: 50, height: 50} var rect2 = {x: 20, y: 10, width: 10,
What does bounding box mean in collision mask?
This influences both the bounding box (when not set to manual) and the mask for precise collision checking. The bounding box is the name given to the rectangular area that the sprite mask fits in.
GameMaker: Studiohas a number of built in functions to help you deal with collisions correctly and in accordance with the needs of your project. Simple Collision Checking The following functions deal with the various ways in which you can have an instance check for collisions with another instance:
When do events always happen the same way in GameMaker?
The first set of events that will always happen the same way are those that occur when a room is first entered and the order of events for that is: Create Event of each instance, followed by the Instance Creation Code of each instance Game Start Event (this will only be run in the very first room of the game) Room Creation Code
How to set gravity to 0 in Game Maker?
I set up a Collision Detection event for the player and the block objects that sets the gravity to 0 (and even sets the vspeed to 0). I also put a notification in the collision event and I don’t get that either.
The Change button can be used to change the current event into another one, and in this way transfer all the associated actions to the new event (if the event you try to change to has already been defined then nothing will happen).
How does collision checking work in YoYo Games?
If false then collisions will be calculated based on the bounding box of the object to be checked for. notme. You may need to check for collisions with an object that has the same index as the object that runs the code, so to prevent the code finding a collision with itself, you can set this to true.
How is collision checking related to collision mask?
All of the above functions are related to collision checking instances, and as such rely on the collision mask that is defined for the instance.
When to set collision to false in JavaScript?
You may need to check for collisions with an object that has the same index as the object that runs the code, so to prevent the code finding a collision with itself, you can set this to true. If you are specifically looking for the instance of the object running the code, or it’s not important, it can be left as false.
Why are Game Maker objects not spawning on top of one another?
This method is not efficient if you expect that most space will be taken, and it can fail while there is actually still room available (also more likely if there are already many instances blocking the way), if this is a problem you need a more elaborate system.
Is there a way to randomly spawn objects?
Alright, so I figured out how to randomly spawn objects within basically a square area in which I want them to spawn, as well as how to trigger a spawn and control the rate at which they spawn at. My issue I’m running into is that since I have no speed or movement of any kind on these objects, that they keep spawing on top of each other.