What aspect ratio should I use in unity?

What aspect ratio should I use in unity?

Aspect Ratios in Unity and in General We can choose our desired aspect ratio or we can alternatively pick one of the most used ones: like 16:9 for landscape games. Aspect ratio is the result of width/height division. 16:9 means 16/9 = 1,77777777777777778.

How does aspect ratio relate to resolution?

Resolution and aspect ratio are terms used to describe the format and image you see on your television screen. In a television, these two values are related and one affects the other. Resolution defines the number of pixels (dots) that make up the picture on your television. Closely tied to resolution is Aspect Ratio.

How does an aspect ratio work?

An aspect ratio describes the width and height of a screen or image. An aspect ratio consists of two numbers separated by a colon, the first number denoting the image’s width and the second its height. For example, an aspect ratio of 1.33:1 means the image’s width is 1.33 times the size of its height.

What to do when your screen resolution is different in Unity?

As seen above, when you set a fullscreen resolution with an aspect ratio different from the current display aspect, Unity can insert black bands around the screen to keep the pixel aspect ratio.

How to manage screen resolution and aspect ratio?

A basic screen resolution manager class should: Compute a set of available fullscreen/windowed resolutions for your display (according to an optional desired aspect ratio) in order to let te users choose them in a menu. Enforce a preferred aspect ratio at runtime.

What does it mean when your screen is native in Unity?

When you check Default is native resolution in player settings, native means the current display resolution, not the actual native resolution of you computer monitor which can be larger than the current screen resolution.

Why is my aspect ratio not working on my PC?

Unfortunately you cannot count on this behaviour for two reasons: it only works on Windows (OS X stretches the screen), and the black bands on Windows are not refreshing (Steam popups will leave a trail over these bands). The correct way to deal with aspect ratios and insert black letterbox/pillarbox bands is working with camera settings.