How to determinate object direction in Unity Forum?

How to determinate object direction in Unity Forum?

If physics, debug.log the x and y velocity to see where “forward” is in your game. My guess in your 2d top down game “Forward” is Up, or North, from the player Which means a positive Y value will be Forward/Up/North or however you want to describe it.

How to change object direction after collision in Unity?

You’ll definitely want to keep a class-level reference to Rigidbody2D, and assign it at Awake or Start, so you don’t have to keep calling GetComponent every collision. With that logic, on the 9th collision with a “block”, the X velocity will increase by 2.

How do you make something move in Unity?

Click to expand… There are only two ways to make something move or look smooth.. Or through unity physics by applying forces and enabling interpolation in rigidbody component..which also requires some scripts to handle it otherwise it may move around like a rolling ball.. Denisowator likes this.

How do you turn a character in Unity?

Or through unity physics by applying forces and enabling interpolation in rigidbody component..which also requires some scripts to handle it otherwise it may move around like a rolling ball.. Denisowator likes this. You could try out character controller scripts from the Wiki. Here’s link for bunch of different character controllers.

How to find the direction of an object?

If you are using transform.position to move, just debug.log the object’s transform.position.x or .y (or Z if necessary) to find which way it moves. Click to expand… Im using transform.Translate to move.

Why did raycasthit.point not work in Unity?

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation. The impact point in world space where the ray hit the collider.

How to get the normals of the surfaces at a collision point?

I have 2 solutions that seem to be the fastest and most unity-agnostic ways to do it. 1. If you can afford to have a rigidbody on both your tool and any of your target objects, then do that and have an `OnCollisionEnter` event on both of them. On each, you can get the `other.contacts. normal`.