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How are rigidbody components used in a collider?
A rigidbody component is the component which allows an object to be affected by the physics system. Affected by the impact of another object, be affected by drag, have a velocity, have a force applied, etc. Colliders are also tied in with the physics system, basically setting boundaries around objects.
Can a rigidbody be used with a non convex mesh Collider?
You can use a rigidbody with a non-convex mesh collider (as long as it follows certain rules, such as not being an open mesh), however non-convex mesh colliders can’t collide with other non-convex mesh colliders. So if you make your car a non-convex mesh collider, then you can’t use non-convex mesh colliders for the game world.
How are rigidbodies affected by physics in Unity?
Animation. While the Rigidbody is marked isKinematic, it will not be affected by collisions, forces, or any other part of the physics system. This means that you will have to control the object by manipulating the Transform component directly. Kinematic Rigidbodies will affect other objects, but they themselves will not be affected by physics.
How are colliders affected by the impact of another object?
Affected by the impact of another object, be affected by drag, have a velocity, have a force applied, etc. Colliders are also tied in with the physics system, basically setting boundaries around objects. As far as the physics system is concerned, they are the surface of the objects.
Can you use a mesh Collider in Unity?
While you can use an object’s mesh for a mesh collider, doing so is usually unnecessarily expensive on the CPU. Instead the typical approach is placing multiple box colliders on child objects to form what Unity calls a compound collider in the rough shape of the object.
What’s the difference between a box and a circle Collider?
The difference between circular and box colliders is just the shape. Click to expand… Though a “circle” is a 2D shape and a “box” is a 3D shape. I don’t believe that 2D and 3D physics objects can interact with each other. sebastiannwidjaja and Joe-Censored like this. Colliders are the “shape” of the object.