Why is Bluetooth not available in SteamVR?

Why is Bluetooth not available in SteamVR?

Bluetooth can be enabled/disabled in SteamVR from Settings > General > Enable Bluetooth communication. If your base stations are not utilizing power management settings or cannot enter standby, you might need to re-install the Bluetooth driver. Deactivate the Bluetooth communication from SteamVR Settings.

Why is SteamVR not detecting my headset?

For most users, the reason why their Steam VR is not recognizing their Oculus is actually because of their Oculus app settings. You see, there is an option in the Oculus app that gives the headset the permission of allowing to be detected by other sources. Be sure to restart both Steam and the Oculus app afterward.

How do I enable Reprojection in SteamVR?

The available motion reprojection modes are as follows: SteamVR per-app setting: Allows you to control motion reprojection through the SteamVR Settings UI. You can then open SteamVR Settings, go to Video > Per-Application Video Settings, and select an option for “Motion Smoothing.”

How do I change the background on my SteamVR?

It’s the same background that shows when you exit SteamVR Home.

  1. From the System Dashboard, select .
  2. Select Play Area.
  3. Click the image to the right of Background.
  4. Select the image you want to use as the background.
  5. Click the box to the right of Play Area Floor Color to add color to the floor of your play area.

How do I fix my SteamVR Bluetooth?

Steam VR Bluetooth Fix for Windows 10 (might work on Windows 7 as well) for the VIVE.

  1. Go into device manager on your OS and make sure all Bluetooth Devices are all removed.
  2. Start Steam VR software.
  3. Click on SteamVR drop down menu and select settings.
  4. Click on install Bluetooth driver.

How do I enable SteamVR Bluetooth?

From your computer, open the SteamVR app. Click > Devices > Bluetooth Settings > Enable Bluetooth . Note: If the Bluetooth driver for the link box needs to be updated, click Update Bluetooth Driver. After installing the Bluetooth driver, restart the computer and relaunch the SteamVR app.

Why is SteamVR not launching?

The problem could be due to missing or corrupt files in the SteamVR app. Make sure that your installation is intact. From your computer, close the SteamVR app. In the Local Files tab, click Verify integrity of tool files.

How do you fix SteamVR problems?

Fixes to try:

  • Change the PC power plan.
  • Update your graphics driver.
  • Adjust the NVIDIA settings.
  • Run Steam as an administrator.
  • Disable SteamVR add-ons.
  • Opt into SteamVR beta.
  • Disable in-game overlay.

Can you run SteamVR without steam?

Install SteamVR without Steam, Steam account, and Internet Access. After accepting the commercial/government use license, companies are allowed to install SteamVR in the internal network, without Steam, Steam account, and Internet access. Install and open the Steam Client on a PC with full internet access.

How do I make a custom SteamVR house?

SteamVR Workshop Tools lets you create and share different environments for SteamVR Home: photogrammetry scenes, game worlds, or anything else that can be represented by a 3D model. To launch SteamVR Workshop Tools, go to the SteamVR Status Menu > Workshop > Create / Modify an Environment.

What is steam VR home?

VR Home is a sandbox game made for the HTC Vive based around building and designing your own virtual house or room. You can build, save, customise and interact with your spaces and homes.

Why does the player prefab not work on SteamVR?

Because when you put the SteamVR_TrackedController onto the controllers, then neither of them work. Overall I think that they are pick one or the other, and most people end up picking the [CameraRig] because it is easier to write your own gestures then.

What is your opinion on the player prefab?

I tried the prefab in an experimental project along with the Interactable, Throwable and (adapted) InteractableExample scripts but it is hard to find more information except the comments in the code. What is your opinion on the Player prefab and the “Hands” interaction system?

Why does SteamVR not work with touchpad?

However, I cannot figure out for the life of me how to get things like touchpad input and trigger input from the Hands. Because when you put the SteamVR_TrackedController onto the controllers, then neither of them work.

How to use the player Prefab in the interactionsystem?

Because in my Hand GameObject I wanted to react on a trigger collider to change my controller gesture (which is a hand gesture) through an animation. But the OnTriggerEnter () method is obviously not the way to go since in the InteractionSystem collision is handled a bit differently.