Contents
- 1 How to reduce frame rate to 60 in Unity?
- 2 What does it mean to render one frame in Unity?
- 3 How much time does it take to update a frame in Unity?
- 4 Why is the Delta time not constant in Unity?
- 5 What’s the difference between 60Hz and 240Hz GPU?
- 6 What was the problem with video capture in Unity?
- 7 What can you do with C apturing in Unity?
How to reduce frame rate to 60 in Unity?
My game runs at several hundred frames per second. I want to limit it to 60. So I used This works on the iPhone. But in the editor it only reduced the frame rate to around 80-90.
What does it mean to render one frame in Unity?
This number includes the time Unity took to process the frame update of your application as well as the time Unity took in the Editor to update the Scene view, other Editor Windows, or process Editor-only tasks. Render: The amount of time taken to render one frame.
What do you need to know about unity rendering statistics?
The number of vertices Unity processes during a frame. This is mostly important when optimizing for low-end hardware. The resolution of the screen, along with the amount of memory it uses. The number of times Unity switches which shader A program that runs on the GPU. More info See in Glossary pass it uses to render GameObjects during a frame.
How much time does it take to update a frame in Unity?
Frame updates Unity performs per second. Main: The total amount of time taken to process one frame. This number includes the time Unity took to process the frame update of your application as well as the time Unity took in the Editor to update the Scene view, other Editor Windows, or process Editor-only tasks.
Why is the Delta time not constant in Unity?
When you get a 31ms frame, that is probably where Unity was running 59 FPS and the hardware dropped it back to 30 FPS. The 2ms frame was probably Unity’s attempt to compensate for the 31ms frame. No, it happens even with an empty scene.
What’s the difference between 60Hz and 240Hz monitor refresh rates?
One of the biggest reasons why people haven’t dived in headfirst into the 240Hz monitor trend is that the difference between these two refresh rates isn’t as jarring as the jump from 60Hz to 144Hz was. The difference is nothing to sneeze at though, as it means you’d be going from a frame every 6.95 ms to a frame every 4.17 ms.
What’s the difference between 60Hz and 240Hz GPU?
The difference is nothing to sneeze at though, as it means you’d be going from a frame every 6.95 ms to a frame every 4.17 ms. The jump might seem small, but humans always get used to good things quite quickly, so you shouldn’t worry about that.
What was the problem with video capture in Unity?
The real problem was the additional camera. The video capture camera was rendering outside of the SteamVR render loop, which is bad because the render loop implements the running start algorithm. So the additional camera was both messing up the running start and ensuring we had no idle moment on the GPU.
Which is the best tool for image capture in Unity?
This requires some intimate knowledge of your render engine, but tools such as Nsight’s frame debuger or RenderDoc can help explore what’s happening under the hood when it’s a black box.
What can you do with C apturing in Unity?
C apturing video or screenshots in-engine is a nice sharing feature for any game or graphical application. This can be useful for bug reports, social sharing, or just for tracking the progress of your development. In Unity it’s easy to capture frames of video directly from your game.