How to transfer ownership in Photon?

How to transfer ownership in Photon?

If you want to pass control of a GameObject to another client, you will first have to configure the PhotonView. In the Inspector, you can see the owner of the GameObject (prefabs only have one at runtime). In the same line, you will find a dropdown which is Fixed by default. Other options are Takeover and Request .

What is master client in photon?

Usually the “host” is the client who starts (“hosts”) the game and other players need to connect to him or join him to be able to play. In Photon’s universe, we do not really have a “host” per se. Instead we have a “special” client per room, called “Master Client”.

What is a master client?

Master Client is a “special” client per room. In absence of a server, it can be made responsible for handling logic that should only be executed by one client in a room (e.g. starting a match when everyone is ready). A new Master Client is automatically assigned when the former leaves.

Is the client the master?

A master is a device that is actively polling for data from one or multiple devices using a serial communication protocol. A slave is the counterpart of the master. A client is a device that is actively polling for data from one or multiple devices.

Is a Photon?

A photon is a tiny particle that comprises waves of electromagnetic radiation. As shown by Maxwell, photons are just electric fields traveling through space. Photons have no charge, no resting mass, and travel at the speed of light.

Why photon has no mass?

The answer is then definitely “no”: the photon is a massless particle. Even before it was known that light is composed of photons, it was known that light carries momentum and will exert pressure on a surface. This is not evidence that it has mass since momentum can exist without mass.

Who is the master client in photon engine?

In Photon’s universe, we do not really have a “host” per se. Instead we have a “special” client per room, called “Master Client”. By default it is a normal client like all others. It stays that way until you decide to make him do more tasks than the others. There is no generic solution in Photon for “Host Migration”.

Is there a generic solution for host migration in photon?

There is no generic solution in Photon for “Host Migration”. However, we make things much easier for you. Photon Server detects when a Master Client disconnects and assigns another actor in the room as the new Master Client. By default, the active actor with the lowest actor number is chosen.

How does ownership change in photon view s?

Ownership change usually means controller change, unless the new owner is inactive, it will be in control of the networked object. Ownership transfer behaviour for PhotonView s is defined via OwnershipOption set in PhotonView.OwnershipTransfer .

How does photon move events from one master client to another?

Photon does not move player properties or cached events from one Master Client to another. Also Photon does not resend events meant to the old Master Client to the newly elected one. That is why this is the developer’s responsibility to make sure that no room state is lost when the switch happens.