How to add a tooltip to a script in Unity?

How to add a tooltip to a script in Unity?

And thank you for taking the time to help us improve the quality of Unity Documentation. Specify a tooltip for a field in the Inspector window. Tooltip hovering over the class it was added to. In the following script a Tooltip is added.

How to add documentation tooltip to classes, methods, properties?

I’m not sure where to start. Just to clarify whenever you roll over a class (or method, property, etc.) it shows a tooltip in Visual Studio with some documentation on that specific method. Provides background access to audio playback functionality such as play, pause, fast-forward, and rewind.

How can I improve the quality of unity documentation?

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. For some reason your suggested change could not be submitted. Please try again in a few minutes.

Can you submit a change to the unity scripting API?

Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Where do I find the inspector window in Unity?

See in Glossary, Unity components, Assets, Materials, and in-Editor settings and preferences. From the menu, select Windows > General > Inspector to open a floating Inspector window.

What are the new features in Unity 5.6?

IL2CPP: Unity in-app purchase now works on Windows Store with IL2CPP scripting backend. Multiplayer: Added client websocket support for macOS, Linux and Windows. Multiplayer: Added websocket SSL support for macOS, Linux and Windows. Particles: Added new Shape Module controls to support non-randomized particle emission.

What are the requirements for lightmapping in Unity?

Normal requirements regarding lightmapping UVs: non-overlapping UVs with small area and angle errors, and sensible padding between the charts. Texels visible in the Scene view are calculated first. Estimated time is provided in the progress bar. Graphics: Added EncodeToEXR to Texture2D.