How to use Vector3 movetowards on Y axis only?

How to use Vector3 movetowards on Y axis only?

… Vector3 actualTarget = new Vector3 (transform.position.x, playerPos.y, transform.position.z); transform.position = Vector3.MoveTowards (transform.position, actualTarget , step); Thanks for contributing an answer to Game Development Stack Exchange!

How to calculate Vector3 angle on relative axis?

If you swap forward and up, as well as forward and right, in the second and third calls, you’ll get 45 degree angles (though signed, so really it’ll be -135 and -45). For example, I have a currentForwardDirection which is Vector3.forward.

Which is the forward vector on the Axis?

Because the plane on which we’re aligning to is defined by the axis ‘green’, as well as green being the axis around which we’re measuring the angle. Grey is the forward, because that’s what we’re measuring off. And pink is the vector in question.

How to restrict the boss to y axis only?

I have a script that has the boss the follow the player but I need to restrict it to the y axis only

Can you actually stop a v3.movetowards function?

The issue I’m having a hard time figuring out is how do you “actually” stop a V3.MoveTowards since it’s called in the Update () function can 3.MoveTowards be stopped?

How do you move an object in Vector3?

Vector3 The new position. Calculate a position between the points specified by current and target, moving no farther than the distance specified by maxDistanceDelta. Use the MoveTowards member to move an object at the current position toward the target position.

How does movetowards function work in Photoshop?

Use the MoveTowards member to move an object at the current position toward the target position. By updating an object’s position each frame using the position calculated by this function, you can move it towards the target smoothly. Control the speed of movement with the maxDistanceDelta parameter.