Can you rotate linerenderer with transform property in Unity?

Can you rotate linerenderer with transform property in Unity?

You can rotate any visual Object in Unity with the Transform property. One exception is the LineRenderer. You can’t move or rotate it with the transform property. LineRenderer is moved with the SetPosition or SetPositions function so I managed to make it movable by the transform position property but I can’t make make it rotate too.

How to move line renderer as its game object moves?

First of all make sure your LineRenderer component use World Position. then in your Update () method just assign points positions (this code works for 5.6.0): Particularly useful when using Virtual Reality Motion controllers, just assign it to the associated Hand Anchor.

How to move a game object to a straight line?

I tried useWorldSpace = false but it totally changed the positions making the following points a straight line, though I was able to move the game object to to the line.

How can I move a line in Unity?

Particularly useful when using Virtual Reality Motion controllers, just assign it to the associated Hand Anchor. According to this post, you can bake the line into mesh, then you can move the line (as mesh), here is the code from the post: Make sure lineObj has LineRenderer component.

Can you set the color of a line renderer in Unity?

By default line renderers are always magenta. I found three different ways in the Unity documentation to set the color of a line renderer. One of them, LineRenderer.setColors, is apparently obsolete. The other two methods are as follows: When I do this the line renderer still comes out as magenta.

How to write code to set color for linerenderer?

Does anybody know how you can write code to set the color of a line renderer that will result in the line renderer being the color you set it for instead of some other arbitrary color? The color magenta means that the shader of the line renderer is not working or not set.

Why is the color magenta not set in line renderer?

The color magenta means that the shader of the line renderer is not working or not set. Try to use another shader for the line renderer, therefore make a new material and assign it to the line renderer. Look at the examples of the line renderer to find the right one.