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How to smooth character movement that is jittery?
In a nutshell, my character’s movement is jagged/jittery and I’m trying to smooth it out.
What causes object to jump when moving in Unity?
(Very important and useful to learn when developing Unity games) Script not taking frame rate into consideration when moving an object without a rigidbody. An object being moved 1 pixel per frame would jump and change speed as the frame rate changes! Position not being lerped or interpolated.
Why does my character move so jittery in Unity?
In either case, having the camera move every frame to follow a character that might not be moving every frame (e.g. is being move with physics) is definitely a source of apparent jitter, even if it’s not your only source. If your camera moves by lerping towards the character, do that lerping in FixedUpdate.
What causes object to jump as frame rate changes?
Script not taking frame rate into consideration when moving an object without a rigidbody. An object being moved 1 pixel per frame would jump and change speed as the frame rate changes! Position not being lerped or interpolated. Lerping will smoothly blend from position a to position b, read the lerping section below for more info!
Why is character movement smooth in fixedupdate physics?
But the combination of smooth camera movement + character movement in FixedUpdate (or physics) is an edge case. The reason it’s weird is because FixedUpdate can run an inconsistent number of times for each game frame, and with smooth camera movement, the movement is different when the target has moved a differing amount between game frames.
Why does my character move bumpy in Unity?
The bumpy movement might be contributed to by the physics material of your cube and/or the shape of it. You might try creating a physics material with no friction, or replacing your cube collider with a sphere (the actual shape of the thing be damned) (make sure you set the constraints on it so that it doesn’t rotate if you do this).