Contents
How do you wait for an animation to finish in unity?
How to wait for an animation to finish ?
- Add an Animation Event to your last key frame.
- In Update you can continuously check if the animation has completed.
- Start a coroutine that yields and waits for the animation to complete.
- Use StateMachineBehaviour.
How do I know if Animator is playing unity?
To know if is playing a specific animation:
- bool AnimatorIsPlaying(string stateName){
- return AnimatorIsPlaying() && animator. GetCurrentAnimatorStateInfo(0). IsName(stateName);
- }
How to wait for animation to finish playing?
1 .Start a coroutine function to play the animation after trigger detection: 2 .Make the OnTriggerEnter function a coroutine (IEnumerator) instead of void function: This code will wait for any other animation currently playing on the object to finish before playing the queued animation.
When do I change the speed of the animator?
I’ve set a script that changes the Speed value from the Animator, and it works perfectly when I move the character forward when the game is on. The transitions work well between both animations, except that they don’t start automatically after the speed has changed to greater than zero.
How to wait for an animation to finished in unity c #?
What you can do to wait for the animation to finish is using the time the animation take to complete, which you can find on your animation looking at the inspector, you can simply wait that amount of time after you trigger the animation. You can use Unity’s Animation Events ( https://docs.unity3d.com/Manual/animeditor-AnimationEvents.html ).
How to play an animation backwards in Unity?
I’ve been working with Unity 5.3 and another way I found is to create a new float parameter for the animator controller. Call it direction. Enable it as a multiplier parameter for the Speed (with Speed equaling 1) in the state you wish to play in reverse. Then in the scripting set ‘direction’ = -1f and the animation plays in reverse.