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How does OnMouseDown work in unity?
OnMouseDown is called when the user has pressed the mouse button while over the Collider. This event is sent to all scripts of the GameObject with Collider or GUIElement. Scripts of the parent or child objects do not receive this event. This function is not called on objects that belong to Ignore Raycast layer.
How do you unhide objects in unity?
how to hide and unhide object
- #pragma strict.
- function OnGUI()
- if(GUI. Button(Rect(0,0,200,100),”Click Me”))
- var obj1=GameObject. Find(“obj1”);
- if (!obj1){
- obj1. SetActiveRecursively(true);}
- else.
- {obj1. SetActiveRecursively(!obj1. active);
Does onMouseDown work on mobile unity?
As the API states, OnMouseDown doesn’t work for Android/iPhone.
How do you hide objects in unity?
Then you just have to do this:
- GameObject cat;
- cat. SetActive(false); // false to hide, true to show.
Is there a way to hide all the sprites at once?
There is no actual command that will hide every sprite at once. What you can do is this – in the place in your script where you need to hide the sprites, put broadcast [hide sprites] Then, in each sprite, put the script.
When is the onmousedown function called in Unity?
OnMouseDown is called when the user has pressed the mouse button while over the Collider. This event is sent to all scripts of the GameObject with Collider or GUIElement. Scripts of the parent or child objects do not receive this event. This function is not called on objects that belong to Ignore Raycast layer.
How to hide or unhide GameObject with Button?
Hello guys i am making 2 simple buttons that will appear when i touch the object. When i touch that button it will able to hide an object and unhide the object that i selected. How do i do this please help me.
When is onmousedown called in a GameObject?
OnMouseDown is called when the user has pressed the mouse button while over the Collider. This event is sent to all scripts of the GameObject with Collider or GUIElement. Scripts of the parent or child objects do not receive this event.