What does WaitForSeconds do in Unity?

What does WaitForSeconds do in Unity?

Description. Suspends the coroutine execution for the given amount of seconds using scaled time. The real time suspended is equal to the given time divided by Time.

What does StartCoroutine do in Unity?

A coroutine is a function that allows pausing its execution and resuming from the same point after a condition is met.

Do coroutines run in parallel Unity?

IEnumerator as its return type. ❓ Are coroutines executed in parallel? No. Unity is generally not thread safe.

When to use waitforseconds in coroutines?

WaitForSeconds can only be used with a yield statement in coroutines. Note: There are some factors which can mean the actual amount of time waited does not precisely match the amount of time specified. – WaitForSeconds starts waiting at the end of the current frame.

When to use startcoroutine and waitforseconds in Unity?

This is not how coroutines work. StartCoroutine returns immediately after starting the coroutine, and the function you called it from keeps executing. It does not wait for that coroutine to finish. So you can’t use StartCoroutine to put a delay into a non-coroutine method.

Can a startcoroutine function be used in another coroutine?

Any coroutine name can be used. A StartCoroutine function terminates immediately, however, the Coroutine it creates runs as expected. A created coroutine can start another coroutine. These two coroutines can operate together in many ways. This includes both coroutine running in parallel.

Can you use startcoroutine with a string name?

In most cases you want to use the StartCoroutine variation above. However StartCoroutine using a string method name lets you use StopCoroutine with a specific method name. The downside is that the string version has a higher runtime overhead to start the coroutine and you can pass only one parameter.