Contents
How do I make a list of GameObjects in unity?
To create the gameObject list do something like the following:
- static public List hexList;
- void Start()
- {
- hexList = new List();
- }
How do I set the length of an array in unity?
How to set array length in unity USING C#
- Transform[] Array1;
- Ray[] Array2;
- void Start() {
- Array1. Length = Array2. Length; }
How do you add a GameObject to an array?
Adding gameobjects to an existing array.
- public GameObject point;
- public GameObject[] points;
- void Start () {
- //First line.
- for (int i = 0; i < 11; i++){
- x = i;
- y = Random. Range(0f,1f);
- points[i] = Instantiate(point,new Vector3 (x,y,0),transform. rotation) as GameObject;
How do I add a GameObject to my list?
You first create your list. List unityGameObjects = new List(); You need to have a reference to the GameObject you which to add to the list. You can do this by looking for the GameObject or by creating a new instances of it.
How are gameobjects stored in list in Unity?
As you can see, GameObject.FindGameObjectsWithTag is a special built-in Unity function that takes a string parameter (tag) and returns an array of GameObjects using this tag. Storing items in the List Using a List instead of an array can be so easier to work with in a script.
How to make lists ( and arrays ) in Unity?
If I were coding in generic C# I can create a list that only stores a certain type of object. If I accidentally try to add anything other than that type to the list I will be promptly told and can fix the problem quickly. However because I’m using Unity my script needs to be attached to a GameObject, and that needs to be stored in the List.
How to create an array of GameObject arrays?
Click to expand… Create a new script with the content above and put it on a suitable gameobject. The script is basically just holding your biomes data. How will I access it later (ie biomes [“grass\\ giving me a list of possible grass objects)?
Is there way to hardcode GameObject arrays in Unity?
Sucks, dictionaries would have been great here, indeed, but like @BlackPete stated, by default, they don’t show up in the inspector. You could hardcode it. If you’re trying to fetch them by strings, you could add these lines to your Biomes class In your Biomes class, which is the MonoBehaviour in this case, create a serializable class or struct.