Can a non convex meshcollider be used in Unity 5?

Can a non convex meshcollider be used in Unity 5?

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path I have a parent GameObject with some components including a Rigidbody :

How to handle non-convex meshcollider with non.kinematic rigidbodies?

As the issue says, you can’t use non-convex mesh colliders with non-kinematic rigidbodies anymore. Use multiple primitive colliders (this is usually the best solution for player/humanoids) as it’s efficient and you can place the colliders on the rig itself and they will move with your animations

Why is PhysX 3.3 not compatible with non convex Collider?

Because the non convex collider does not have a rigidbody itself, or you only think it is (the actual shape isn’t what you expect). It’s a problem with Physx 3.3 because it’s an optimisation that makes physics far faster.

Which is the most efficient type of Collider in Unity?

The unity documentation about colliders says: “… collider […] need not be the exact same shape as the object’s mesh and in fact, a rough approximation is often more efficient and indistinguishable in gameplay. The simplest (and least processor-intensive) colliders are the so-called primitive collider types […]

Can a rigidbody be used with a non convex mesh Collider?

You can use a rigidbody with a non-convex mesh collider (as long as it follows certain rules, such as not being an open mesh), however non-convex mesh colliders can’t collide with other non-convex mesh colliders. So if you make your car a non-convex mesh collider, then you can’t use non-convex mesh colliders for the game world.

How to make non-convex collision detection in Unity?

Scene hierarchy path “Ship/BlockHolder/MeshHolder [0]”, Mesh asset path “” Mesh name “MeshHolderTemplate (Clone)” After doing some research, it appears that I need to either enable the “Convex” setting for the Mesh Collider (which is NOT what I want – my objects require concavity)

What are the limitations of a mesh Collider?

Mesh colliders have some limitations. Specifically, it has to be set to Convex (if your Rigidbody is not kinematic) and the object should have less than 256 vertices. In addition, Mesh colliders are expensive. Better is to use Box Colliders and Sphere colliders on your object.