Can SDL load PNG?
Description: SDL_image is an image file loading library. As of SDL_image 1.2. 5, JPEG, PNG, TIFF, and WEBP image loading libraries are dynamically loaded, so if you don’t need to load those formats, you don’t need to include those shared libraries.
What is a SDL surface?
An SDL surface is just an image data type that contains the pixels of an image along with all data needed to render it. SDL surfaces use software rendering which means it uses the CPU to render. In future tutorials we’ll cover how to render GPU accelerated images.
How do I import images into SDL2?
Extract the include and lib folders inside the zip file over the ones you have in your sdl2 folder. You should get an SDL_image. h file in your include folder, and in your lib and lib folders you should get SDL2_image. lib and a whole bunch of DLLs including SDL2_image.
What is SDL_image?
SDL_image is an image file loading library. It loads images as SDL surfaces, and supports the following formats: BMP, GIF, JPEG, LBM, PCX, PNG, PNM, TGA, TIFF, WEBP, XCF, XPM, XV.
How to load a PNG image in SDL?
In this tutorial we use SDL_INIT_VIDEO and SDL_INIT_EVENTS. Here we load a png images so: Everything is initilized, then we start by creating the window:
Is it possible to render hardware images in SDL?
SDL surfaces use software rendering which means it uses the CPU to render. It is possible to render hardware images but it’s a bit more difficult so we’re going to learn it the easy way first. In future tutorials we’ll cover how to render GPU accelerated images.
What to do when IMG _ load fails in SDL _ image?
IMG_Load can load many different types of format which you can find out about in the SDL_image documentation. Like with IMG_Init, when there’s an error with IMG_Load, we call IMG_GetError to get the error string. Download the media and source code for this tutorial here.
How to display a PNG image in a window?
Here we load a png images so: Everything is initilized, then we start by creating the window: The first parameter is the name of the program. The second parameter indicate where the window should be displayed horizontally. The third parameters indicate where the window should be displayed vertically.