How do I make enemies rotate to my player in unity?

How do I make enemies rotate to my player in unity?

Rotate enemy towards player character

  1. function spawnEnemy() {
  2. var go : GameObject;
  3. seed = Random. Range(1.0, 6.0);
  4. target = GameObject. FindWithTag(“Player”). transform;
  5. if (seed == 1)
  6. go = Instantiate(enemy[0], Vector3(Random. Range(-4, 2), 14, 178), transform. rotation);
  7. go. AddComponent(“Rigidbody”);
  8. go. rigidbody.

How to make your player rotate in Unity?

For every of those smoothed values we calculate the wanted value and the current value. Then we smooth it using the Lerp function. Then we apply the smoothed values to the transform’s position. unity_pro_creator likes this. Worador, CaioYon, KBurchfiel and 1 other person like this. Click to expand… in the newer versions of Unity.

How do you smooth camera rotation in Unity?

There are many different ways to smooth the rotation but doing it this way gives you a lot of control over how the camera behaves. For every of those smoothed values we calculate the wanted value and the current value. Then we smooth it using the Lerp function. Then we apply the smoothed values to the transform’s position.

Can a player move forward while jumping in Unity?

Also, with your method, you are using ‘else if’ to test for input which means that each of those conditions is tested to the exclusion of others in that ‘if’ thread. This means that with your method, you can’t have the player moving forward while turning or jumping.

How to make your player rotate in C #?

To get around that, I use multiple, independent ‘if’ statements that can be tested in addition to each other, allowing you to move forward/backward while turning and/or jumping. Code, with comments, is below. FYI, in the future when you want to paste code into your post, you can use the ‘Insert Code’ option in the post/reply menu.