How can I tell if a button was pressed in Unity?

How can I tell if a button was pressed in Unity?

This is typically done by detecting the mouse down and mouse up separately. If you are between mouse down and mouse up then the button is held down. Pawli likes this.

How do you check what button is being pressed?

The Windows on-screen keyboard is a program included in Windows that shows an on-screen keyboard to test modifier keys and other special keys. For example, when pressing the Alt , Ctrl , or Shift key, the On-Screen Keyboard highlights the keys as pressed.

How to detect if the mouse is over the object?

I have been working on a game in Unity 3D, which involves being able to pick up some objects. My current code is as follows: I need to, as implied in the comment, detect if the mouse is down over the object because otherwise it turns off physics for all other objects.

How to check if mouse button is pressed?

I use win32api. It works when clicking on any windows. # Code to check if left or right mouse buttons were pressed import win32api import time state_left = win32api.GetKeyState (0x01) # Left button down = 0 or 1. Button up = -127 or -128 state_right = win32api.GetKeyState (0x02) # Right button down = 0 or 1.

How to keep track of the mouse button?

You can write a bit of code to keep track of the state of the left mouse button, and with a little function you can pre-process the event variable in the mousemove event. To keep track of the state of the LMB, bind an event to document level for mousedown and mouseup and check for e.which to set or clear the flag.

Is there a way to detect mouse clicks?

The only way to detect mouse events outside your program is to install a Windows hook using SetWindowsHookEx. The pyHook module encapsulates the nitty-gritty details. Here’s a sample that will print the location of every mouse click: You can check the example.py script that is installed with the module for more info about the event parameter.