Contents
How do you get all kids on GameObject?
How To Get List of Child Game Objects
- List gs = new List();
- Transform[] ts = gameObject. GetComponentsInChildren();
- if (ts == null)
- return gs;
- foreach (Transform t in ts) {
- if (t != null && t. gameobject != null)
- gs. Add(t. gameobject);
- }
How do you get parent from GameObject?
Getting Parent GameObject from Child?
- // Use this for initialization.
- void Start () {
- parentPrefab = this. transform. parent;
- parentOfParent = parentPrefab. transform. parent;
- studentPrefab = parentOfParent. transform. parent;
- }
- // Update is called once per frame.
- void Update () {
How do you get kids from gameObject unity?
Easiest way would be : Get Child transform using its index , and then get GameObject of that child transform:
- GameObject ChildGameObject1 = ParentGameObject. transform. GetChild (0). gameObject;
- GameObject ChildGameObject2 = ParentGameObject. transform. GetChild (1). gameObject;
How do I get a specific child in unity?
You can find a child with a given name using the Find method on the Transform:
- GameObject GetChildWithName(GameObject obj, string name) {
- Transform trans = obj. transform;
- Transform childTrans = trans. Find(name);
- if (childTrans != null) {
- return childTrans. gameObject;
- } else {
- return null;
- }
How to create a boxcollider, which surrounds the car?
I have a Car, who needs a Box Collider. If the car would be 1 single mesh, i would only need to call: and it would create a boxCollider, which fits perfectly my car, based on my car’s mesh. Now I have a car which exists of many different parts in the hierarchy. (for example: Body of the car is the parent of the 4 doors.
How to make the boxcollider work in Unity?
//Click on the GameObject and attach each of the Sliders to the fields in the Inspector. //In Play Mode, click the GameObject and enable Gizmos to visualize the BoxCollider. Did you find this page useful?
How can I change the size of the boxcollider?
These are for manipulating the x, y, and z values of the size. //Click on the GameObject and attach each of the Sliders to the fields in the Inspector. //In Play Mode, click the GameObject and enable Gizmos to visualize the BoxCollider.