How do you get all kids on GameObject?

How do you get all kids on GameObject?

How To Get List of Child Game Objects

  1. List gs = new List();
  2. Transform[] ts = gameObject. GetComponentsInChildren();
  3. if (ts == null)
  4. return gs;
  5. foreach (Transform t in ts) {
  6. if (t != null && t. gameobject != null)
  7. gs. Add(t. gameobject);
  8. }

How do you get parent from GameObject?

Getting Parent GameObject from Child?

  1. // Use this for initialization.
  2. void Start () {
  3. parentPrefab = this. transform. parent;
  4. parentOfParent = parentPrefab. transform. parent;
  5. studentPrefab = parentOfParent. transform. parent;
  6. }
  7. // Update is called once per frame.
  8. void Update () {

How do you get kids from gameObject unity?

Easiest way would be : Get Child transform using its index , and then get GameObject of that child transform:

  1. GameObject ChildGameObject1 = ParentGameObject. transform. GetChild (0). gameObject;
  2. GameObject ChildGameObject2 = ParentGameObject. transform. GetChild (1). gameObject;

How do I get a specific child in unity?

You can find a child with a given name using the Find method on the Transform:

  1. GameObject GetChildWithName(GameObject obj, string name) {
  2. Transform trans = obj. transform;
  3. Transform childTrans = trans. Find(name);
  4. if (childTrans != null) {
  5. return childTrans. gameObject;
  6. } else {
  7. return null;
  8. }

How to create a boxcollider, which surrounds the car?

I have a Car, who needs a Box Collider. If the car would be 1 single mesh, i would only need to call: and it would create a boxCollider, which fits perfectly my car, based on my car’s mesh. Now I have a car which exists of many different parts in the hierarchy. (for example: Body of the car is the parent of the 4 doors.

How to make the boxcollider work in Unity?

//Click on the GameObject and attach each of the Sliders to the fields in the Inspector. //In Play Mode, click the GameObject and enable Gizmos to visualize the BoxCollider. Did you find this page useful?

How can I change the size of the boxcollider?

These are for manipulating the x, y, and z values of the size. //Click on the GameObject and attach each of the Sliders to the fields in the Inspector. //In Play Mode, click the GameObject and enable Gizmos to visualize the BoxCollider.