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How do I change the material of a prefab in unity?
Either select the prefab in the Project View, and change it there, or instantiate the prefab, change it on the instance, and either choose Apply Changes to Prefab from the GameObject menu, or drag the instance, from the Hierarchy View, onto the prefab in the Project View.
What does a Mesh do in unity?
A mesh consists of triangles arranged in 3D space to create the impression of a solid object. A triangle is defined by its three corner points or vertices. In the Mesh class, the vertices are all stored in a single array and each triangle is specified using three integers that correspond to indices of the vertex array.
How do I unlink a prefab in Unity?
Follow these steps.
- Create an empty game object in the hierarchy.
- Drag the newly created empty game object (EmptyGameObject) into the game object (GameObjectA) which you want to disconnect from it’s prefab.
- Create a new prefab in Project tab.
- Drag GameObjectA into NewPrefab in project tab.
What does missing mesh mean in Unity prefab?
It says “missing mesh” under the mesh filter component, and the same goes for all the materials. Now, it seems the prefab doesn’t contain any information about where the materials are stored, as well as the mesh it self.
How do I update the mesh in an existing prefab?
This will update the prefab and any instances you have in any scenes. The version by Byte56 works if the mesh is on the prefab or one of its first level child-objects. When it’s deeper in the object hierarchy of the prefab, you can’t expand it in the project tree.
What do you need to know about prefab mode in Unity?
Prefab Mode allows you to view and edit the contents of the Prefab Asset separately from any other GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
Can you expand the mesh by byte56 in Unity?
The version by Byte56 works if the mesh is on the prefab or one of its first level child-objects. When it’s deeper in the object hierarchy of the prefab, you can’t expand it in the project tree. In that case: