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How is time handled in the SFML library?
Unlike many other libraries where time is a uint32 number of milliseconds, or a float number of seconds, SFML doesn’t impose any specific unit or type for time values. Instead it leaves this choice to the user through a flexible class: sf::Time.
When to enter SFML milliseconds in Stack Overflow?
So, if you wanted it to wait 1ms, you should have entered sf::milliseconds (1). This behavior is valid in the current version (2.3 as of today), but I don’t know if in previous versions it was different. Thanks for contributing an answer to Stack Overflow!
Why do I need to delay 1 millisecond?
Probably not because after first play, the application freezes, like if it would be in an infinite loop. I need it to delay 1 millisecond if the music is still playing. Can you please help me out? Calling the function in main:
Can a SF clock MESSURE the delay time?
As Hirua said using a sf::Clock you can messure the delay time and as long as it hasn’t stepped over the delay time you simply do not process the event. If you want to process the events afterwards you’ll have to store them, although this might generate strange behaviour. Re: sf::Seconds delay?
What happens if I try to read another event in SFML?
Trying to read any other member will result in an undefined behavior (most likely: random or invalid values). It it important to never try to use an event member that doesn’t match its type. sf::Event instances are filled by the pollEvent (or waitEvent) function of the sf::Window class.
Can you manage more than one window in SFML?
In this case, don’t forget to have an event loop for each window. SFML doesn’t explicitly manage multiple monitors. As a consequence, you won’t be able to choose which monitor a window appears on, and you won’t be able to create more than one fullscreen window.
When is a mouse move event triggered in SFML?
The sf::Event::MouseMoved event is triggered when the mouse moves within the window. This event is triggered even if the window isn’t focused. However, it is triggered only when the mouse moves within the inner area of the window, not when it moves over the title bar or borders.