When to make a variable public in Unity?
Generally speaking, it’s good practice to only make a variable public if other scripts need to access it and, if they don’t, to keep it private. If, however, other scripts do not need to access it, but you do need to see it in the inspector then you can use Serialize Field instead.
How to access a variable from another script?
You first need to get the script component of the variable, and if they’re in different game objects, you’ll need to pass the Game Object as a reference in the inspector. For example, I have scriptA.cs in GameObject A and scriptB.cs in GameObject B:
How to create a global variable in Unity?
How to create a global variable using Scriptable Objects in Unity 1. Create a new C# script in the Project Folder: Up until now, you may have only been adding new scripts as components. 2. Next, create a Float variable asset from the Scriptable Object template In the Project View right click and
Where do I assign the ant variable in Unity?
You probably need to assign the ant variable of the Ant_Eat script in the inspector. not sure why. I dragged my ant prefab to the public Gameobject on my unity, but this error still shows up. That’s the thing — use the ant in the scene and not the prefab.
How can I expose interface’s variables in Unity?
Yes need to be interface. There is cases some class already inherited some abstract class now also need to have some variables from interface. That will force _number to be in the inspector while keeping it private in code. That way you kind of have access to number. hamzelo likes this.
How to access a variable from another script in Unity?
How to access a variable from another script in Unity. To access a variable from another script you’ll first need to get a reference to whatever type of object, class or component you’re trying to access. For example, suppose I’m writing a player health script for the 2D Knight character below, and I’d like to play a sound effect