What is unity Sprite Mask?

What is unity Sprite Mask?

Sprite Masks are used to either hide or reveal parts of a Sprite or group of Sprites. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. See in Glossary.

What does the alpha channel do?

The alpha channel (also called alpha planes) is a color component that represents the degree of transparency (or opacity) of a color (i.e., the red, green and blue channels). It is used to determine how a pixel is rendered when blended with another.

How do you create a mask for a sprite?

Sprite Masks are used to either hide or reveal parts of a Sprite or group of Sprites. The Sprite Mask only affects objects using the Sprite Renderer Component. To create a Sprite Mask select from the main menu GameObject > 2D Object > Sprite Mask. The sprite to be used as a mask.

Which is the range end of a sprite mask?

The range end can be set to a custom Sorting Layer and Order in Layer. The Sprite Mask GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it.

How are sprites used in a 3D game?

If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info See in Glossary or group of Sprites.

Where does the range start on a mask?

The Range Start is the Sorting Layer which the mask starts masking from. The Sorting Layer for the mask. The order within the Sorting Layer. By default the mask will affect all sorting layers behind it (lower sorting order). The range end can be set to a custom Sorting Layer and Order in Layer.