How to instantiate a GameObject in Unity 2D?
) Using “yeild return” we can tell Unity to continue the execution of this method later.
How to change scale of a GameObject in run-time?
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How do you scale an object in Unity?
Here we scale using Vector3.Lerp and we increase the lerp fraction by the delta time / 2 ( so this takes place over two seconds. ) We use yield return null to tell Unity to come back next frame so the rest of the game isn’t blocked. Do this until the object is fully scaled.
Can You update objects in unity with coroutines?
You can do things in Update but once you start having to manage many different objects changing simultaneously it is much nicer to do it with CoRoutines. Having said that, it took me several iterations and seeing good examples in the Unity demos to feel like I understood them properly. For now, go with what makes the most sense.
How to instantiate prefabs and start function in Unity?
So for instance, if in the Start () function of some other behavior you Instantiate a bunch of prefabs in a loop, each of the Awake () functions for each of the prefabs will get run as you go. Then after you finish from your Start () function, the Start () function of all the prefabs will get run.
How does scaling instantiated GameObject at start ( ) work?
The script is supposed to basically draw a ray from camera’s mouse cursor screen position to terrain, and then instantiate the Blender cube prefab, add is at a child of terrain, scale it to a visible size, and move it around on the terrain to where the mouse is, you know , “projecting” or whatever it is called.
When to run the start function in Unity?
The Start function is run sometime later before the first call to Update (). So for instance, if in the Start () function of some other behavior you Instantiate a bunch of prefabs in a loop, each of the Awake () functions for each of the prefabs will get run as you go.