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What is camera size in unity?
The orthographicSize property defines the viewing volume of an orthographic Camera. The orthographicSize is half the size of the vertical viewing volume. The horizontal size of the viewing volume depends on the aspect ratio. Orthographic size is ignored when the camera is not orthographic (see orthographic).
How do I get the camera size in unity?
The camera’s height is twice its orthographic size; you can find its width by multiplying its height by its aspect:
- Camera cam = Camera. main;
- float height = 2f * cam. orthographicSize;
- float width = height * cam. aspect;
How do I get the camera size in Unity?
How do you get a screen ratio in unity?
- float aspect = (float)Screen. height / (float)Screen. width; // Portrait.
- //aspect = (float)Screen. width / (float)Screen. height; // Landscape.
- Debug. Log(“Aspect Ratio:” + aspect);
- if (aspect >= 1.87)
- {
- Debug. Log(“19.5:9”); // iPhone X.
- }
- else if (aspect >= 1.74) // 16:9.
Is there way to manipulate camera size in Unity-game?
My question is, is there a way to manipulate the camera, either its orthographic size, or its viewport rect width, height, x or y so that the camera will fit perfectly on different screen resolutions. I know this a perfect solution for supporting different screens problem but how do other games do that?
Which is the best screen size for unity?
A 3:2 display will have the best experience, a device which is taller than 3:2 (going towards 5:4) will have some extra view at the top or bottom, a device which is wider than 3:2 (going towards 16:9) will have some extra view at the left and right edges.
What happens when you change the screen resolution in Unity?
Every time you change the screen resolution, Unity saves the width, height and fullscreen/windowed mode in the application PlayerPrefs storage. Unity applications read these PlayerPrefs at startup and use these values to set the screen resolution for your game. This can lead to some strange behaviours when testing your applications:
Can a camera work on different screen sizes?
Now I know that no matter what the screen size is the camera will keep its height, so no worries about that. My question is, is there a way to manipulate the camera, either its orthographic size, or its viewport rect width, height, x or y so that the camera will fit perfectly on different screen resolutions.