How do I reduce unity build size in iOS?

How do I reduce unity build size in iOS?

The two main ways of reducing the size of the Player are by making a proper Release build within Xcode and by changing the Stripping Level within Unity….iOS stripping level

  1. Strip assemblies level: the scripts.
  2. Strip ByteCode level: any .
  3. Use micro mscorlib level: a special, smaller version of mscorlib is used.

How do I reduce app size in unity?

  1. Don’t expect too much from Unity. Half of that size is taken up by the Unity engine.
  2. Remove useless assets, models, script etc.
  3. Remove the parts of the engine you aren’t using.
  4. Use small size textures/images and compression.
  5. If you have audio, Convert songs to ogg.
  6. Enable IL2CPP native compilation.
  7. Build two separate APK.

How reduce iOS build size?

Create the App Size Report

  1. Archive your app in Xcode.
  2. Export your archived app as an Ad Hoc, Development, or Enterprise build.
  3. In the sheet for setting the development distribution options, choose “All compatible device variants” for app thinning, and enable Rebuild from Bitcode.
  4. Sign your app and export it to your Mac.

How do I know my iOS build size?

1. In the output folder, you will find App Thinning Size Report….4 Answers

  1. Product > Archive (you need the iOS device scheme selected here, which means you need a valid signing identity set up)
  2. Window > Organizer.
  3. Select the “Archives” tab.
  4. Select your archive, and in the header detail view, click “Estimate Size”

Why is the iOS app size so big?

“Apps are getting bigger because iOS devices are more powerful, and developers are building more and more complex things for them without considering the impact the size will have around the world,” developer Stephen Troughton-Smith tells Gadgets 360.

Why iOS apps are so big in size than Android?

Use of Multiple Assets in build-up code in their codes, iOS apps make use of multiple versions so the apps can fit on different screen sizes of iPhones and iPads. The presence of multiple versions of these assets in iOS apps, according to Nelson, “greatly impacts their storage footprints” [read: size].