Is there a way to detect overlap between sprites?
An overlap with a sprite of a different or the same kind is detected. If you want to know when a Player sprite overlaps an Enemy sprite, you set the first sprite kind to Player and the second sprite kind in otherKind to Enemy. You can detect overlap with two player sprites, for example, by setting both kind and otherKind to Player.
How are sprites supposed to interact with other objects?
Once the sprites are moving, the next step is to detect when they interact with other objects. Overlap is the primary way in which we can make sprites interact with each other.
What happens when you touch a sprite in Game Lab?
Makes the sprite and the target overlap when they touch each other. Neither the sprite and the target change how they are moving. Most games will involve sprites colliding with each other. This is the fifth, and default, type of collision available in Game Lab.
How do you change ghost sprite to mortal?
Create a Ghost sprite that is blasted by green balls. Let the balls go through the sprite until it’s kind is changed to Mortal by pressing the A button. When the Ghost sprite is changed to Mortal, any contact with the balls is detected in ||sprites:on overlaps||.
What happens to the dot product of two sided sprites?
Dot product value of those two vectors goes negative if the vectors are away from each other. So , the same math is used to find out which texture we need to show. In the code, I took two texture samples (_FirstTex,_SecondTex) as properties. 1) First we need to convert vertex co-ordinate which is in object space to Clip Space.
How does back-face culling work for two sided sprites?
This is infact how Back-face culling works. The Dot product between The camera view direction and the vertex normal will tell which way the vertex is oriented. Whether its away from camera or towards the camera. Dot product value of those two vectors goes negative if the vectors are away from each other.