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How do you get rid of prefab?
If you have a Prefab instance that you want to replace with plain GameObjects and completely remove all links to any Prefab Assets, you can right-click on it in the Hierarchy and select Unpack Prefab Completely.
How do you move a prefab?
You cannot move the prefab itself, as prefabs are like “blueprints” that are used to construct real object instances, hence the name. You can indeed move those instances. Instantiate() will return the reference to the newly created copy/instance! But this code will always spawn a new instance when you press Space.
How do you revert all changes in a prefab?
The Overrides drop-down window also has Revert All and Apply All buttons for reverting or applying all changes at once. If you have Prefabs inside other Prefabs, the Apply All button always applies to the outermost Prefab, which is the one that has the Overrides drop-down button on its root GameObject.
How to make all instances of a prefab independent?
You need to ensure you’re referencing the specific object you’re trying to change. Don’t reference the prefab source, just the gameObject you want to change. If you change something that’s common to all the instances, like a mesh or texture, it will affect all the instances, similar to this problem: How to make prefabs independent?
If you have Prefabs inside other Prefabs, the Apply All button always applies to the outermost Prefab, which is the one that has the Overrides drop-down button on its root GameObject. If you select multiple entries at once, the Revert All and Apply All buttons are replaced by Revert Selected and Apply Selected buttons.
How to revert overrides on a prefab in Unity?
Similar to the Apply All button, the Apply Selected button always applies to the outermost Prefab. You can also revert and apply individual overrides using the context menu in the Inspector, instead of using the Overrides drop-down window. Overridden properties are shown in bold.