What is an animation blend tree?

What is an animation blend tree?

A blend tree is much like a normal animation transition. In an animation transition, you are going from one animation and transitioning into a different animation. A blend tree, however, allows blending animations together using variables. Blend trees are commonly used for things like character movement.

What is a blend tree?

Blend Trees are used for allowing multiple animations to be blended smoothly by incorporating parts of them all to varying degrees. The amount that each of the motions contributes to the final effect is controlled using a blending parameter, which is just one of the numeric animation parameters.

What is an animation state machine?

It is common for a character or other animated Game Object to have several different animations that correspond to different actions it can perform in the game. A door may have animations for opening, closing, getting jammed, and being broken open. …

When to use a blend tree vs state machine for?

Transitions can still be used to blend the animation, however, you’re working a bit more in the dark as to how it will look. It is possible to preview from/to various states while setting it up.

When to use transitions and blend trees in Unity?

It is important to distinguish between Transitions and Blend Trees. While both are used for creating smooth animation, they are used for different kinds of situations. Transitions The blend from one state to another in a state machine, such as transitioning a character from a walk to a jog animation.

What can you do with a blend tree?

To the right is a Blend Tree with a root Blend Node and three Animation Clips as child nodes. To add animation clips Animation data that can be used for animated characters or simple animations. It is a simple “unit” piece of motion, such as (one specific instance of) “Idle”, “Walk” or “Run”.

How are transitions specified in an animation state machine?

Transitions are specified as part of an Animation State Machine A graph within an Animator Controller that controls the interaction of Animation States. Each state references an Animation Blend Tree or a single Animation Clip. More info See in Glossary.