Is there a connection between architecture and video game design?
An increasingly permeable connection between architecture and video game design can also be seen in architectural visualisation.
What was the purpose of the Xbox velocity architecture?
The Xbox Velocity Architecture was designed as the ultimate solution for game asset streaming in the next generation. This radical reinvention of the traditional I/O subsystem directly influenced all aspects of the Xbox Series X design.
Which is the best blog for video game design?
One of the industry’s best, Ronen Bekerman’s Architectural Visualisation blog, showcases gorgeous concepts both for the real world and video game designs, with the increasing photorealism of the latter making them almost indistinguishable from reality.
What’s the way to implement a flexible buff / debuff?
In order to do that, you must make a modification to the way you store the static modifiers. Instead of using an enum as the key, you use a String. This String would be the Enum name + extra variable. 9 times out of 10, the extra variable is not used, so you still retain the enum name as the key.
What kind of buildings are in video games?
There’s no shortage of visionary structures within the virtual spaces of video games. These are strange buildings that ask us to imagine worlds radically different to our own. Porsena – the tomb is like Terry Pratchett’s Discworld; a planet-sized disc balances upon four elephants, which sit atop the shell of a cosmic turtle.
Which is the best example of impossible architecture?
Impossible architecture is often bound up with the city, and Bioshock’s Rapture is one of gaming’s most iconic examples of this. While its submarine status renders it an unlikely prospect from the get go, the city has other visionary qualities.
What do you need to know about component based architecture in games?
When you’re making a game, you need to create objects to represent the entities in your games – like monsters, the player, bullets, and so on. When you first get started, you might think the most logical thing is […] This is a blog post by site administrator Ray Wenderlich, an independent software developer and gamer.
What’s the rule of thumb for game development?
A lot of game developers are heavy on the programming side of things. They know how to code, and they do exactly that to bring the design concept to life. The rule of thumb for game development is the smaller your team, the bigger your role.
What makes a good architecture for a software project?
Strictly speaking, this article will be as agnostic as possible to both—the main objective here is to explain what makes good architecture and what having good architecture can do for you and your projects. Perhaps after learning more about software architecture can even help you transition to becoming a software developer. So let’s get started.