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What type of traffic is suitable for TCP and UDP?
TCP provides reliable connection-oriented delivery of packets, and is suitable for the session-oriented protocols, which we will see in the next section. UDP provides unordered delivery of IP datagrams, which find an excellent application in carrying multimedia traffic.
What are the main differences between TCP and UDP?
TCP is a connection-oriented protocol, whereas UDP is a connectionless protocol. A key difference between TCP and UDP is speed, as TCP is comparatively slower than UDP. Overall, UDP is a much faster, simpler, and efficient protocol, however, retransmission of lost data packets is only possible with TCP.
What are the advantages of TCP over UDP?
User Datagram Protocol (UDP)
| TCP | UDP |
|---|---|
| Slower speed of transmission due to reordering and retransmission. | Faster because integrity is checked at the arrival time using checksum. |
| Performs error checking and attempts error recovery. | Performs basic error checking and discards erroneous packets without attempting error recovery. |
Which is part of the TCP and UDP protocol?
The ports that are used are not a part of the Internet Protocol or IP address. Instead, they are a part of the TCP and UDP transport protocols. So any data traffic can be said to be sent to an IP address – meaning which computer or server that the traffic is sent to, and to a Port – meaning which service or program that the traffic is sent to.
When to use UDP instead of TCP for error reporting?
UDP (User Datagram Protocol) can be used instead of TCP in special use-cases. Network: Also known as the internet layer, this connects different networks, so they can transport packets back and forth. The network layer includes IP and ICMP (Internet Control Message Protocol), which can be used for error reporting.
What’s the concentration of UDP traffic in the network?
Hi symcbean, UDP wise, it’s mostly consist of port 137 and 138 (netbios) and a few high port used by internal applications. Thank you. On top of the breakdown by port, you should also look to split the traffic by source / destination and then further by internal traffic and external traffic to generate an idea of flow.
Which is the best protocol to use for MMORPGs?
The best thing is to read through a these sites and decide based on the pros and cons of using each. One of these sites suggest using only TCP protocol for MMORPG games, the other suggests only using TCP for non-real time games. The second link discusses the pros and cons to using each and the overhead associated.