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Is SDL better than GLFW?
If you only want input and use raw opengl calls, glfw is the smallest option of the 3 (it also handles window/context creation for you if you want to). SDL and sfml are bigger packages that have more features available (sound, fonts, texture imports, some rendering abstractions).
What OpenGL library should I use?
1 Answer
- *GLUT, GLFW, SDL: These are for creating a window with a OpenGL context and UI event management.
- FLTK, CPW: full blown frameworks that provide window management, event dispatching widgets and more.
- GLEW: OpenGL extension loader library.
- NGL: seems to be a teaching library, kind of a framework as well.
Where is OpenGL32 Lib located?
\system32 folder
The OpenGL library can usually be found by the name OpenGL32. dll under the \system32 folder, located in your system’s root folder (usually c:\windows). Headers compatible with OpenGL are bundled with most compilers.
Should I use Glew?
GLEW isn’t ‘required’, as you put it. You could use glcorearb. h header, or anything like that. However, if you link with some function – it must exist on target platform, or your program wouldn’t launch.
Which is better, GLFW or OpenGL FreeGLUT?
It might be notable that SDL was ported to many different platforms, unlike GLFW which is only for desktop platforms (win/linux/mac). GLUT, well, should be avoided. There simply isn’t really anything about it what makes it good. In my opinion as perfectionist GLFW is the better choice.
Which is the best OpenGL library for game development?
I need to port my game project from Android (written in C, OpenGL ES 2.0, thanks to NDK) to Windows and Linux platforms. Of course I will need to rewrite some platform dependent code, but for now I’m stuck with the question of which library to use for creating OpenGL context and handling input. FreeGLUT – rewritten and free good old GLUT.
What’s the difference between event loop and OpenGL?
Gives much finer control over context creation and window attributes. Gives very detailed access to input devices. Event loop is in control of the programmer which allows for much preciser timing and lower latency. Not the answer you’re looking for?