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Can You import an OBJ file into Blender?
And the good news is Obj is a super simple file format in text form. You can open the files in a text editor and edit them to your needs. When the *.mtl file is missig then there is nothing to import for Blender. No mtl file means no material and no texture available.
How to add a texture to an image in Blender?
There are different ways to do it but I choose to do it as the following: with UV image editor and making a material and after that a texture for the image. This is how it looks in blender as rendered, the front and back view:
Why does obj format do not export texture?
.obj format do not export the texture applied to the model, it should export the materials and texture in an .mtl file. You would need to apply the .mtl file to your .obj inside your development environment.
Where do I find the texture path in OBJ?
The *.obj file contains the mesh data. The *.mtl file contains one or more simple phong material(s) with the associated texture paths. And the good news is Obj is a super simple file format in text form. You can open the files in a text editor and edit them to your needs.
How can I see imported textures in Blender?
Also for the record, I have changed no settings in blender. You need to have your viewport shading set to Textured to see any textures or materials on the imported model. Press Alt Z to switch to textured view or alternatively, open the properties panel with N and under Shading, tick Textured Solid.
Is there a way to import MTL files into Blender?
When the *.mtl file is missig then there is nothing to import for Blender. No mtl file means no material and no texture available. When the *.mtl file exists, but the texture paths in the file are absolute, and the texture is at another location, then there is nothing to import for Blender since the textures are not found.
How do I add texture when importing from OBJ?
Go to material, and activate “use nodes” then on “color”, click and select “image texture” then at left of “open”, click and select your texture then at right of “object mode” change viewport shading to “material” or “texture”.