What does the viewport overlay do in Blender?

What does the viewport overlay do in Blender?

The distance between lines in the grid/floor. The number of subdivisions between grid lines. Shows information such as the View Perspective , playback FPS, current frame number, and the name of the active Collection and Object. Show information about the amount of objects and geometry.

How does the orientation overlay in Blender work?

In the face orientation overlay all faces where the face normal points towards the camera are colored blue. All faces where the face normal points away from the camera are colored red. With this overlay, it is easy to detect the orientation of the face normals.

What are the options in the pop over on Blender?

The options that are visible in the pop-over depend on the mode that the 3D Viewport is in. The next options are always present, independent the current mode. Show grid in orthographic side view. Show the ground plane. Show the X and/or Y and/or Z axis line.

How to turn off overlays for 3D viewport?

There is a switch to turn off all overlays for the 3D Viewport. The options that are visible in the pop-over depend on the mode that the 3D Viewport is in. The next options are always present, independent the current mode. Show grid in orthographic side view.

How to show the opacity of the overlay in Blender?

Toggles the display of the strokes start point (green) and end point (red) to visualize the line direction. Show material name next to the linked stroke. Opacity for edit vertices (points). The opacity of the overlay. When Curve Editing is active, this option controls how curves are displayed in the 3D Viewport.

How do I Fade inactive geometry in Blender?

Fade inactive geometry using the viewport background color. The value slider controls the factor of the objects are blended with the background. Show the face orientation overlay.

How to show the motion path overlay in Blender?

Show Bones. Disable to only show their motion path. Show the motion path overlay. Show the object origin of the active object. Show the object origin of all objects. Displays the mesh’s face edges, similar to Wireframe Shading but displays edges on top of existing shading.