How do I fix bone heat weighting in blender?
This could be solved by fixing the mesh topology, like connecting the intersecting meshes into one single mesh and by fixing your model to avoid the intersecting areas. When the object has duplicate vertices. This can be solved by removing doubles in Edit Mode ( keyboard shortcut “W” -> Remove Doubles)
How do you get rid of bone?
Select the Armature object, switch to Edit Mode, go to Outliner, set Type to Active, then search . 001 (the naming suffix to each duplicate and automatically given by Blender). Then B to select all bones, then go to 3D View, press X , choose Delete Bones.
How to fix bone heat weighting with automatic weights?
I then proceeded to select the mesh then holding shift selected the armature and pressed Ctrl + P and selected “With automatic weights” but the same error message “Bone Heat Weighting: failed to find a solution for one or more bones” still appeared.
What does failed to find solution for one or more bones mean?
“Bone Heat Weighting: failed to find solution for one or more bones” is always returned. Character mesh seems okay, there are no separated parts and no non-manifolds vertex/edges. attached .blend file : AUTOMATIC WEIGHTS.blend
Why are there no envelopes for bone heat weighting?
I had to clear the Pose constraints on the bones because they were all wacky, but once I did that, I selected those bones DEF bones and automatically assigned weights to the VGs, no envelopes required. I managed to figure out why I was getting the error I originally posted the question about.
Is there a way to duplicate bone weights?
Since ultimately bone weights are just vertex groups, and we’ve created automatic ones for our duplicated mesh, this will copy them over to our original. Click “Generate Data Layers” so it does its job. Go make a coffee, it’s probably going to be a bit before it’s finished.