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Can you make a fan game legally?
If the developer or developers say yes, you have the full legal right to put everything in your game that was discussed in the letter. If they do not respond, you have fulfilled your legal obligations and courts will often forgive you, as some companies try to deter fan games by ignoring them.
How can I legally make fan art?
How To Sell Fan Art Legally
- You can apply to the copyright owner for written permission or consent.
- List your art for sale on a site such as Redbubble, who already have implemented the processes to collect royalties on your behalf for specific copyright owners.
Do Sonic games make money?
Sonic the Hedgehog is Sega’s flagship franchise and one of the bestselling video game franchises, selling over 140 million by 2016 and grossing over USD $6 billion as of 2020. Series sales and free-to-play mobile game downloads totaled 1.14 billion as of 2020.
Is it legal to make a fan game?
If the developer or developers say yes, you have the full legal right to put everything in your game that was discussed in the letter. If they do not respond, you have fulfilled your legal obligations and courts will often forgive you, as some companies try to deter fan games by ignoring them.
What do you need to make a fan game?
State in the letter exactly what ideas or elements from the game you wish to include in your game. If the developer or developers say yes, you have the full legal right to put everything in your game that was discussed in the letter.
Why are some companies against making fan games?
Some companies intentionally overlook fan games because they strengthen the fanbase and keep a series fresh. SEGA for example is really cool about fangames. Other companies are very opposed them, and will go out of their way to stop all fan works (Square Enix I think).
What to avoid when making a fan game?
Avoid using specific and trademarked features from games, such as names, designs and sounds. Even if you create your own sound effects, make sure they do not sound similar to the ones in the actual games. Rely heavily on aspects of the game that cannot be trademarked.