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How to prevent rigid body objects from falling down before?
Go to frame 85. Go to the Properties panel > Physics tab > Rigid Body dropdown and uncheck the Dynamic checkbox. Hover over the Dynamic checkbox and key I to insert a keyframe. It should turn from grey to yellow. Key RightArrow to move to frame 86.
How to make rigid body stop moving after collision?
Docs are worth reading. Try this for a full list of things to look for: http://unity3d.com/support/documentation/ScriptReference/Rigidbody.html
How to prevent rigidbody from falling over in Unity 3D?
Either give him a BoxCollider, or make a tall rectangle, attach a Collider to it and a RigidBody, and make the army man mesh a child of it. Remove all colliders and RigidBodies from the army man mesh.
How are prisms used in rigid body physics?
I am experimenting with rigid body physics using the game engine for a project. I have 2 long rectangular prisms with hole. The 2 prisms are connected with a cylinder (acting as a dowel).
Can you adjust the speed of Rigid Body Worlds?
Normally, when simulating for the first time after adjustment, the data needs to be cached. It will look more smoother as expected when playing back from then on. If this is not the case here, then you can adjust the Speed value located in Rigid Body Worlds panel, which lets you control the speed factor for simulation.
How do you create a rigid body in MassFX?
You create a rigid body by applying a MassFX Rigid Body modifier to an object. You can do this from the Modify panel, with the Rigid Body flyout on the MassFX toolbar, or via the commands on the Animation menu Simulation – MassFX Rigid Bodies submenu.
How to make small objects fall properly with gravity?
Set units to metric and scale to 0.01. When you enter a size somewhere without a unit, this will be interpreted as centimetres. Until bug T52238 is fixed, set gravity to -981. To prevent jittering and objects falling through each other, you need to set Steps Per Second a lot higher, for example 300.