How do you drop an object in Blender?

How do you drop an object in Blender?

To delete an object, you need to delete in Object mode.

  1. Set the mode to object mode. There are two ways to do this: Pressing Tab toggles Edit mode. ( Pressing Tab while in Edit mode switches to the last mode used before Edit mode)
  2. Select the object you want to delete and press Delete or X > Delete:

How do you lay objects flat in blender?

If you want to rest your object precisely at 0 on the Z axis, just do the following:

  1. Go to Edit Mode and then select the bottom-most point or face on your object, and then hit Shift + S to move Cursor to Selected.
  2. Go to object mode and then hit Shift + Ctrl + Alt + C to set Origin to 3D Cursor.

What happens when rigidbody falls through the mesh?

If however I export this character mesh – similar to a sphere, a little altered to be more oval shape – it falls through the “floor” model. It literally acts as though it has no mesh collider, when there is one. Edit: Okay, the cube no longer works?

Can a mesh Collider be used with a rigid body?

For an object with a rigid body you need to use convex or other colliders. You can’t. Either convex mesh or primitive. Not a fan of this limitation either, but oh well.

What does it mean when cube falls through mesh?

Cheers. This is driving me insane. If I export a cube from maya, it works fine against the other model “floor”. If however I export this character mesh – similar to a sphere, a little altered to be more oval shape – it falls through the “floor” model. It literally acts as though it has no mesh collider, when there is one.

Can a mesh Collider land on a second object?

Second object does not land on the first object. If you replace first object with a unity cube, the second object will land and not fall through. Tried fbx, .ma and .obj. New scene and reimporting. Mesh Colliders cannot collide with each other unless they are marked as Convex.