Can you use a low poly mesh with a high poly mesh?

Can you use a low poly mesh with a high poly mesh?

I have a Low Poly mesh which is rigged, weighted and has its own UV’s. It is the result of a re-topology of the High Poly which had other UV’s. The Low Poly has problems with seams/vertices. So I am trying to replace the Low Poly mesh with the original High Poly, but keep the Low Poly’s rig/weights/UV’s and apply them to the High Poly.

What’s the best way to rig a mesh?

Two options besides vertex weighting are using the Envelopes method, or rigging a mesh deform cage, both of which will have their own issues. The only advantage i see in rigging high poly meshes is the way you can correct some deformations with preciser blenshaping keys. I’m no good in mapping from high to low poly character…

What kind of rigging do you need for high poly?

And as Lancer said, rigging to high poly models brings its own set of problems. Two options besides vertex weighting are using the Envelopes method, or rigging a mesh deform cage, both of which will have their own issues.

What’s the best way to make a low poly map?

The usual method is to make a low poly version and texture the low poly version to look like the high poly. Normal Maps can be very effective at adding the high-res bumps if you do them right.

How to add edge wear to a model?

I’m working on modeling some objects, and I would like to add edge wear procedurally in cycles without being forced to use the pointiness node and messing around with subsurf issues (not using subsurf would help me worry more about the art, instead of just topology).

How does baking work on a 3D mesh?

Baking is the process of saving information from a 3D mesh, to a texture file (bitmap). Most of the time this process involves two meshes. In this case, the information of the first mesh (the high poly) is transferred onto the second mesh (the low poly) and then saved into a texture.

Can you use hi res mesh with skin wrap?

For the posing, try to pose the Skinned mesh (lo res) inside the hi res to match the pose as best possible. Then it can be used for hi res mesh with Skin Wrap. All the separated objects can also be added in Skin Wrap as deforming bones.