How does pole target and inverse kinematics work?
Theoretically this means, first the IK chain will adapt to satisfy the pole target, and then the IK limits of the bones unaffected by the pole chain will be applied (and pull from pole affected bones), thereby deforming the IK chain to respect the IK limits yet still providing (hopefully) the maximum admissible pole target influence.
What are the limits of a pole target?
Pole targets could be assigned a length of affected bones, thereby ignoring any other bones in the IK chain and thus their IK limits would still apply.
What are the settings for the rotate anklel?
Rotate ankleL until the feet joints align with the foot. There are settings for Rotate Tool, too. When Rotate Mode is set to Local, the rotate manipulator is aligned to the selected object. When Rotate Mode is set to Global, the rotate manipulator is aligned to the world axes.
What happens when rotate mode is set to local?
When Rotate Mode is set to Local, the rotate manipulator is aligned to the selected object. When Rotate Mode is set to Global, the rotate manipulator is aligned to the world axes. For rotating hipL this doesn’t make a big difference, but for ankleL and other joints it may be more intuitive to be in Local rotate mode.
Is there a way to stop using the elbow pole target?
A simple solution is to choose one over the other and simply put up with it. This means you’ll either stop using the convenient elbow pole target and manually rotate your bones to meet your needs, or you will stop using your arm limits and manually correct your shoulder-arm junction every time you need it after positioning your elbow pole target.
Why are IK constraints special in inverse kinematics?
This constraint is fully documented in the Inverse Kinematics page, part of the rigging chapter. The IK constraints are special in that they modify multiple bones. For this reason, they ignore their position in the stack and always run after all other constraints on the affected bones.
Are there limits to pole targets in IK?
As you may be aware, currently adding a pole target in an IK constraint effectively ignores the bone limits set under the bone properties “Inverse Kinematics” panel, for any bone in the IK chain. Bug or feature?
Which is more restrictive pole target or per bone limit?
On the other hand, one may argue that setting per-bone limits, as a whole, is a more restrictive action since it involves purposefully tweaking one or more (and I put the emphasis on “more”) settings, and as such these limits shall be prioritized over the pole target.