Why is my subdivision surface not working in Blender?

Why is my subdivision surface not working in Blender?

One possible cause I can think is that your model might have creases that will ‘negate’ the subsurf, try disabling the ‘use creases’ option and see if it works. Also might be helpful if you can show the wireframe too (go into Edit mode). Should that still fail, make a new object like a cube and try the modifier on it, or try it on a new file.

How do you recalculate normals on a mesh?

Go into edit mode, “A” to select all of the mesh then press Shift+N and that will recalculate normals to the outside of the mesh. Strange I tried recalculating normals and it hadn’t done anything. Interesting Thank you! Any idea what could cause the normals problem? The normals problem sometimes comes from extruding and they get flipped inside out.

Why is my subdivision surface on my computer not working?

Might grab a screen shot with viewport SDS at 2 or 3 and one in edit mode. I see no reason that isn’t working. maybe increase the viewport as mentioned. Sorry, I had the viewport number higher previously, but had been messing with some of the settings trying to figure out what could be causing it not to work.

When to look at subdivision surface in Udemy?

Blue is outward facing, red is inward facing. FlyingBanana: Interesting. In the udemy class, it shows the subdivision when you look at the wineglass, right after you add the modifier.

What to do when subdivision surface is not working?

Filled the loops at the top and bottom where the parts that were spun connect. Ran the “merge vertices by distance”, and had 17 vertices merged. Checked the normals, and flipped them since they were red, so now the normals are all purple. Switched to object mode, clicked on my wineglass, and then went to Add Modifier.

How does the auto smooth feature in Blender work?

The Auto Smooth feature helps you to set automagically, to some extent, which face is smooth and which is solid, based on the angle between two neighbour faces : if the angle is greater that the criterion set in the Angle button in the Mesh panel, then the faces are solid ; if the angle is smaller, then the faces are smooth.