Is there an easy way to make this OBJ have smooth?

Is there an easy way to make this OBJ have smooth?

Go to Solution. Solved by TrippyLighting . Go to Solution. 12-30-2018 03:50 AM 12-30-2018 03:50 AM Hi, to convert a Mesh to a body, you need to first disable “Capture Design History”. You can do this if you select the top element of the object tree (filename component) and then right click. There’s an option “do not capture Design History”.

How can I attach multiple objects to a mesh?

With a single Editable Mesh or Editable Poly object selected, go to the Command Panel > Modify > Edit Geometry > Attach button. This will allow you to pick single or multiple objects to attach into a single object. Use the Collapse Utility to collapse multiple selected objects into a single object:

How to combine multiple objects into one object in 3ds Max?

Solution: There are multiple ways to do this in 3ds Max: Use the Attach button to permanently fuse or join objects: With a single Editable Mesh or Editable Poly object selected, go to the Command Panel > Modify > Edit Geometry > Attach button. This will allow you to pick single or multiple objects to attach into a single object. Use…

How to combine multiple objects into a single object?

Select the collapsed/attached Editable Mesh or Editable Poly object, then go to the Command Panel > Modify > Editable Mesh/Editable Poly > Sub-object: Elements button. Select the desired Elements, then press the Detach button. Post a question. Get an answer.

Why are objects not visible after importing?

Any help will be appreciated. Imported objects from other file formats, are some times really small, off centered, or very far away from scene origin, compared to the default scene scale. First step is to make sure anything was actually imported. Look in the Outliner for new objects under current collection (geometry should be of mesh type).

How can I see objects imported into Blender?

First step is to make sure anything was actually imported. Look in the Outliner for new objects under current collection (geometry should be of mesh type). If there are any, use the outliner to select them.