Do you have to export selection sets in FBX?
The Selection Sets option lets you include or exclude Selection Sets during the export process. Because including Selection Sets can potentially increase the file size, this option is disabled by default, and the Selection Sets not are exported. You must activate this option to export Selection Sets.
How to preserve Maya instances in FBX export?
Activate the Preserve Instances option to retain Maya instances in the FBX export. If you disable this option, instances are converted to objects. Note: The Maya FBX plug-in does not support the duplication of input connections. The use of Instances is supported but duplicating the inputs is not.
How does include rollout work in Maya FBX?
The Include rollout lets you choose what data and conversions the plug-in applies to your scene at export from a host application. When you activate this option the Maya FBX plug-in converts edge information to Smoothing Groups and exports them with the file. When this option is disabled, no edge information is converted to Smoothing Groups.
Do you need to activate FBX plug in in Maya?
When you import this geometry into an empty Maya scene, there is a UV limitation where using Combine per-vertex Normals in the FBX Importer might result in incorrect UV assignments. Activate this option if you want the Maya FBX plug-in to create tangents and binormals data from UV and Normal information of meshes.
Where are the FBX plugin settings in zplugin?
The plugin settings are found in the Zplugin>FBX ExportImport sub-palette. Click the sub-palette title to reveal the buttons. The Selected, Visible and All buttons let you choose how you want your model to be exported. Selected will export just the currently selected SubTool. Visible will export the visible SubTools.
How to export FBX files from Maya to MotionBuilder?
The Autodesk MotionBuilder preset is used for exporting animation files to MotionBuilder. Use the Autodesk MotionBuilder preset if you are using a Maya to MotionBuilder back to Maya workflow. This preset uses the FBX Export options Constraints and Skeleton definitions options set for optimal Character animation using Maya and MotionBuilder.
How to export polygroups in FBX Docs?
The “?”button displays the Autodesk FBX license information. Click the Options button to show the FBX plugin options. Export polygroups as different materials in the FBX file. The material colors will be the same as the polygroup colors in ZBrush. Export polygroups as Selection Sets.