Can You animate a propeller on the axis of?

Can You animate a propeller on the axis of?

An animation speed of 120 fps was used to check this. To conclude and whilst not recommended, when necessary however it appears you can get away with perpendicular rotation at odd angles, in Vers 2.77a at least.

Can you rotate a propeller at odd angles?

To conclude and whilst not recommended, when necessary however it appears you can get away with perpendicular rotation at odd angles, in Vers 2.77a at least. The Blend file is available on request but the key to it’s success is probably due more to the order and manner components are added, rotated, and keyframed.

How to animate on the axis of rotation?

The only issue I have to solve now is that the axis of the propeller is not aligned with the local axis of the same object and so it still wobbles during rotation of the empty. The only transform orientation that aligns is my custom “prop” orientation but rigging that to the empty causes the same chaotic rotation as before.

How to do a flow simulation to a rotating propeller?

Answered with a tutorial: https://grabcad.com/tutorials/tutorial-how-to-do-a-flow-simulation-to-a-rotating-propeller Great tutorial, any idea of how one might determine the thrust of a propeller with flow sim? I believe the inbuilt force measurement tools are based only on pressure gradients.

Why do most single propellers have a clockwise rotation?

Why do most single propellers have a clockwise rotation (seen from the pilot’s point of view)? There are though multi-engine planes that have each propeller rotating different directions, but in the case of singlepropellers, it seems that clockwise rotation is dominant, or even the only option.

Why do most twin engine aircraft have counterrotating propellers?

Indeed today the majority of automobile engines rotate the opposite direction. Making (piston) engines rotate the other direction is not a huge problem. Twin-engined aircraft and watercraft often have counterrotating engines and propellers. Share Improve this answer

How do you reset an object in Blender?

Blender is insanely frustrating at times (I think I’ve been “learning it” for many years) but finding the parts that connect the dots is doubly rewarding. Great you managed to make it work. “Resetting” an object in Blender is called “applying transforms” (or applying translate, rotate and scale independently) and is under ctrl+A.