What can you do with the skin modifier?

What can you do with the skin modifier?

There are certainly different ways you can use the skin modifier, but the best is to generate base meshes for organic shapes like creatures, and characters. You can see from the image above you can quickly get the basic shape down of a character you want to model in just a few minutes.

How does the edge split modifier work in Blender?

Edge Split Modifier ¶ The Edge Split modifier splits, duplicates edges within a mesh, breaking ‘links’ between faces around those split edges. The edges to split can be determined from the edge angle (i.e. angle between faces forming that edge), and/or edges marked as sharp.

Where do you add the skin modifier in Blender?

Weight groups are added to the input mesh. The Skin modifier propagates these weights to the output as well. An Armature modifier is added directly below the Skin one. Note that the Armature modifier is being applied after the Skin one because it should only deform the output, whereas if it were above, it might change the resulting topology.

How to skin an edge in Blender Stack Exchange?

One vertex is hooked to one object, and the other to another object. Now, I need to create geometry around that edge, so it becomes a cylinder and is still hooked to those objects, by this one vertex on each side. I thought the Skin modifier does the trick, but it doesn’t seem to work as I would expect, or I don’t know how to use it properly.

Where do you add the armature modifier in Blender?

An Armature modifier is added directly below the Skin one. Note that the Armature modifier is being applied after the Skin one because it should only deform the output, whereas if it were above, it might change the resulting topology.

How to change the thickness of the skin in Blender?

You’ll also need to scale your vertices to alter the thickness of the skin modifier. You can do this by pressing Ctrl+A, this will let you uniformly scale each vertex. You can also press X or Y to scale it along the X or Y axis.